Conference

Basic information

Name NISAWA Yoshiki
Belonging department
Occupation name
researchmap researcher code B000235104
researchmap agency Bukkyo University

Title

Modelling dynamic phenomena and extending function concepts in  Grade 8: A case study using physical robot manipulatives

Author

Yoshiki Nisawa

Journal

Mathematics Education in the Digital Age (MEDA) - ETC 26

Publication Date

2026/09/17

Start Date

2026/09/15

End Date

2026/09/18

Invited

Not exist

Language

Country/Region

Austria

Conference Class

International conferences

International Collaboration

Conference Type

Poster sessions

Promoter

ERME(European Society for Research in Mathematics Education)

Venue

Johannes Kepler University Linz (JKU), Austria

Format

Url

Download

Not Downloadable

Summary

In the increasingly data-driven digital era, bridging the gap between ideal mathematical models and noisy real-world data is a critical competence. In the Japanese curriculum, Grade 8 students often face cognitive “transitional gaps” when extending “direct proportion” (y=ax) to “linear functions” (y=ax+b). Specifically, they struggle with data approximation and a persistent “proportionality bias” regarding the y-intercept. Adopting a spiral mathematical modelling framework based on Borromeo Ferri (2018), this study investigates how physical robot manipulatives can scaffold students in navigating these gaps. A qualitative case study involving two Grade 8 students was conducted through three experiential phases: modelling sensor noise, establishing the physical necessity of the intercept, and representing dynamic piecewise motions. Analysis of discourse and worksheets revealed that modelling "noise" helped students transition from viewing data variation as "error" to using it for predictive models. Furthermore, the robot-based tasks facilitated a structural discovery of the intercept, transforming students' understanding of functions from static formulas into dynamic models for explaining reality. These experiential activities serve as an effective bridge to future STEAM education.

Major Achivement

Other