論文

基本情報

氏名 奥山 紘平
氏名(カナ) オクヤマ コウヘイ
氏名(英語) OKUYAMA Kohei
所属 【教員用】 通学課程 保医技学部 理学療法学科
職名 助教
researchmap研究者コード R000040548
researchmap機関 佛教大学

題名

Esports Interventions for Dementia and Mild Cognitive Impairment: A Rapid Scoping Review

単著・共著の別

共著

著者

Kohei Okuyama
Yuichi Isaji
Katsuyoshi Tanaka
Kosuke Suzuki
Yasuyuki Kurasawa
Takao Kaneko
Takashi Kitagawa

担当区分

概要

Abstract

Introduction: Conventional non-pharmacological interventions for dementia and mild cognitive impairment (MCI) often face challenges related to motivation and adherence. Esports may offer a more intrinsically motivating alternative, but the evidence base remains limited. We aimed to map the existing evidence on esports interventions in individuals with clinically diagnosed dementia or MCI.
Methods: This rapid scoping review followed PRISMA-ScR, Joanna Briggs Institute, and Cochrane rapid review methods guidance. Searches were conducted in six bibliographic databases (MEDLINE, CENTRAL, Embase, PsycINFO, Web of Science, CINAHL). We also searched one gray-literature database (BASE) and two trial registries (WHO ICTRP, ClinicalTrials.gov) for records up to 8 April 2025. Eligible studies included primary research evaluating esports interventions.
Results: Six studies, including three randomized controlled trials (intervention group n=84), were included. All interventions utilized exergames delivered via commercial gaming consoles (Nintendo Wii or Switch, Microsoft Xbox Kinect). Samples were small (n=3-23). Participants frequently reported favorable psychosocial effects-such as enjoyment and program satisfaction; however, objective end points were seldom assessed. Across the limited quantitative data, no trial demonstrated significant gains in global cognition, and findings for physical performance were inconsistent. No serious adverse events were reported; however, safety monitoring was inconsistently described.
Conclusion: Current evidence is insufficient to support esports as a therapeutic approach for dementia or MCI. Although participants consistently enjoyed the sessions, these subjective benefits alone do not establish clinical efficacy. Larger, well-controlled trials with validated cognitive and physical outcomes are needed before esports can be considered for routine care.

発表雑誌等の名称

Dement Geriatr Cogn Disord

出版者

Karger

開始ページ

1

終了ページ

11

発行又は発表の年月

2025/07/30

査読の有無

有り

招待の有無

記述言語

英語

掲載種別

研究論文(学術雑誌)

国際・国内誌

国際誌

国際共著

ISSN

eISSN

ISBN

DOI

10.1159/000547651

Cinii Articles ID

Cinii Books ID

Pubmed ID

40738100

PubMed Central 記事ID

形式

URL

無償ダウンロード

無償ダウンロード不可

JGlobalID

arXiv ID

ORCIDのPut Code

DBLP ID

論文の学内分類

原著

主要業績フラグ

主要な業績